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Post  Post subject: Procedurals in Max 2015  |  Posted: Wed May 27, 2015 6:09 pm

Joined: Tue May 26, 2015 9:12 pm
Posts: 1

Just downloaded Furryball for 3DS Max 2015, using a GTX970... super fast!

I can't get any of 3DS Max's procedural textures to work. Most of them I can just bake out- but the one I really really need to work is falloff! I'm trying to create this image I'm attaching (done in vray). Typically the falloff texture works just fine for achieving this kind of look- but I'm open to using something else!

Furryball just seems to ignore this altogether and produces a solid shader. I've tried this using a standard material and a Furryball Material.

There are a few other quirks but I think most of them are just a learning curve. Overall, very impressed! If I can get this issue worked I plan on at least renting FB for a month to see how the full version does in production!


VrayFalloff_standardMTL.png [ 228.69 KiB | Viewed 7568 times ]
Post  Post subject: Re: Procedurals in Max 2015  |  Posted: Thu May 28, 2015 8:26 am
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Joined: Fri Aug 13, 2010 10:30 am
Posts: 794

Do you tried fresnel effect in FurryBall material?

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