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Post  Post subject: Displacement map error  |  Posted: Tue Mar 10, 2015 9:01 am

Joined: Sun Nov 30, 2014 2:33 pm
Posts: 50

Hi, I have some displacement map error.
I did everything to enable it (turned on subdivison option in furryball mesh settings)... but displacemet map changes the shape of an object. I put it on cuboid (which in my scene is actually wall) and then the wall becomes round by the edges. Besides, displacement is only visible on narrow faces of the object, while other faces are completely flat.
Please, how to make object remain in its shape when putting displacement map and how to make it visible on all faces?

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