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JPWestmas
Post  Post subject: Waterlevel Displacement Problem  |  Posted: Sat Mar 28, 2015 10:31 pm

Joined: Sat Dec 07, 2013 9:04 pm
Posts: 20

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Hi there, I've setup displacement maps before but not in furryball so bear with me. I think I just need to know how to get the negative values in the map to displace correctly. Not sure how to do that other than tweak the color gain but as you can see only half of the values appear to be displacing the mesh, like a "water-level" issue. Attached is my displacement map. It's an 16-bit tiff from zbrush. I get very similar results from a 32 bit rgb exr file so I'm thinking it's a furryball settings problem and not an image format issue?


Attachments:
HeatherSuitA-DM.jpg
HeatherSuitA-DM.jpg [ 92.4 KiB | Viewed 6996 times ]
FBDisplacement.jpg
FBDisplacement.jpg [ 1.13 MiB | Viewed 6996 times ]
ZbrushSculpt.png
ZbrushSculpt.png [ 520.2 KiB | Viewed 6996 times ]
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Jan_Smejkal
Post  Post subject: Re: Waterlevel Displacement Problem  |  Posted: Mon Mar 30, 2015 10:41 am
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Joined: Fri Aug 13, 2010 10:30 am
Posts: 794

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Hi,
thanks for report it, we found bug and we fixed it, please download new version, see http://aaa-studio.eu/furryballforum/viewtopic.php?f=33&t=4763.
However try to use OpenEXR file format, FurryBall loads TIFF format only as 8bit texture.
Best Regards!


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