FurryBall

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FurryBall for 3DS MAX

Technical problems for all NON-PAYING users - Bug, General talk, request, bugs, installation problems
Forum rules
How to submit 3DS Max problem
Be sure that you use the latest graphics card drivers before you post your problem.
Be sure that all benchmarks proceeded without errors.
Please follow these steps for submitting your problems to FurryBall forum - it will help faster solve your problem.
1) Send System Info from Error Reporting from FurryBall standalone application (under menu Help->Error reporting)
2) Send 3DS Max version
3) Describe deeply your problem. If your FurryBall STOPPED rendering, describe what was changed in your computer (new hardware, new software installation)
4) You can also send simple example (picture or scene)
Also be sure that you readed FAQ

FurryBall for 3DS MAX

Postby Jan_Tomanek » Thu Nov 22, 2012 3:52 pm

We just start work on FurryBall plugin for 3DS MAX.
Thank you for contacting us.
If you have any further questions, please do not hesitate to contact us.

All the Best
Jan
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Re: FurryBall for 3DS MAX

Postby hemrie » Thu Nov 22, 2012 10:46 pm

It would be fantastic if FUME or KRAKATOA or something like Phoenix FD could work with FB!
hemrie
 
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Re: FurryBall for 3DS MAX

Postby whooosh » Sat Nov 24, 2012 11:45 am

This is excellent news! Ability to render FumeFX + Thinking Particles would be amazing!

Would glad to be a tester for you! :D
whooosh
 
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Re: FurryBall for 3DS MAX

Postby hemrie » Sat Nov 24, 2012 7:16 pm

I would love to be a tester also.
hemrie
 
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Re: FurryBall for 3DS MAX

Postby skyrick » Mon Nov 26, 2012 11:55 pm

Hi, I would like to be a tester too :)
Pleaaaaaase
Regards,
Patrick
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Re: FurryBall for 3DS MAX

Postby rs3d » Tue Nov 27, 2012 12:43 pm

This would be fanastic, would be interesting how well this can be integrated
with 3ds Max's Maps, Lights, etc... but overall FB looks great, I'm excited...
rs3d
 
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Re: FurryBall for 3DS MAX

Postby dman3d » Wed Nov 28, 2012 12:52 am

Look forward to trying FurryBall for MAX
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Re: FurryBall for 3DS MAX

Postby lonelymonk » Wed Nov 28, 2012 8:10 pm

Sounds fantastic! One of the most fully featured GPU renderers coming to Max. Very exciting
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Re: FurryBall for 3DS MAX

Postby yanez » Fri Nov 30, 2012 12:39 am

Wonderfull a 3dsmax version. I hope FurryBall would be ported to many other apps.
Are you planning to develope the future versions for other Autodesk apps, or also for
other softwarehouse. I would like a Cinema 4d version. Thanks
yanez
 
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Re: FurryBall for 3DS MAX

Postby Jan_Tomanek » Fri Nov 30, 2012 11:53 am

We are not planning any other softwares at the moment, but we work on standalone version and everybody can make exporter for it's own software.
Thank you for contacting us.
If you have any further questions, please do not hesitate to contact us.

All the Best
Jan
User avatar
Jan_Tomanek
 
Posts: 884
Joined: Tue Oct 27, 2009 11:03 pm
Location: Prague - Czech republic

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