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*  Forum rules
How to submit 3DS Max problem
Be sure that you use the latest graphics card drivers before you post your problem.
Be sure that all benchmarks proceeded without errors.
Please follow these steps for submitting your problems to FurryBall forum - it will help faster solve your problem.
1) Send System Info from Error Reporting from FurryBall standalone application (under menu Help->Error reporting)
2) Send 3DS Max version
3) Describe deeply your problem. If your FurryBall STOPPED rendering, describe what was changed in your computer (new hardware, new software installation)
4) You can also send simple example (picture or scene)
Also be sure that you readed FAQ

Author Message
Jan_Tomanek
Post  Post subject: FurryBall for 3DS MAX  |  Posted: Thu Nov 22, 2012 3:52 pm
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Joined: Tue Oct 27, 2009 11:03 pm
Posts: 1074
Location: Prague - Czech republic

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We just start work on FurryBall plugin for 3DS MAX.

_________________
Thank you for contacting us.
If you have any further questions, please do not hesitate to contact us.

All the Best
Jan


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hemrie
Post  Post subject: Re: FurryBall for 3DS MAX  |  Posted: Thu Nov 22, 2012 10:46 pm

Joined: Mon Aug 16, 2010 3:36 am
Posts: 11

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It would be fantastic if FUME or KRAKATOA or something like Phoenix FD could work with FB!


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whooosh
Post  Post subject: Re: FurryBall for 3DS MAX  |  Posted: Sat Nov 24, 2012 11:45 am

Joined: Fri Jul 06, 2012 10:43 pm
Posts: 19

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This is excellent news! Ability to render FumeFX + Thinking Particles would be amazing!

Would glad to be a tester for you! :D


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hemrie
Post  Post subject: Re: FurryBall for 3DS MAX  |  Posted: Sat Nov 24, 2012 7:16 pm

Joined: Mon Aug 16, 2010 3:36 am
Posts: 11

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I would love to be a tester also.


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skyrick
Post  Post subject: Re: FurryBall for 3DS MAX  |  Posted: Mon Nov 26, 2012 11:55 pm

Joined: Wed Aug 11, 2010 4:30 pm
Posts: 1

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Hi, I would like to be a tester too :)
Pleaaaaaase
Regards,
Patrick


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rs3d
Post  Post subject: Re: FurryBall for 3DS MAX  |  Posted: Tue Nov 27, 2012 12:43 pm

Joined: Tue Nov 27, 2012 12:38 pm
Posts: 1

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This would be fanastic, would be interesting how well this can be integrated
with 3ds Max's Maps, Lights, etc... but overall FB looks great, I'm excited...


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dman3d
Post  Post subject: Re: FurryBall for 3DS MAX  |  Posted: Wed Nov 28, 2012 12:52 am

Joined: Tue Nov 27, 2012 9:24 pm
Posts: 1

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Look forward to trying FurryBall for MAX


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lonelymonk
Post  Post subject: Re: FurryBall for 3DS MAX  |  Posted: Wed Nov 28, 2012 8:10 pm

Joined: Wed Nov 28, 2012 8:06 pm
Posts: 1

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Sounds fantastic! One of the most fully featured GPU renderers coming to Max. Very exciting


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yanez
Post  Post subject: Re: FurryBall for 3DS MAX  |  Posted: Fri Nov 30, 2012 12:39 am

Joined: Mon Jun 11, 2012 2:34 pm
Posts: 5

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Wonderfull a 3dsmax version. I hope FurryBall would be ported to many other apps.
Are you planning to develope the future versions for other Autodesk apps, or also for
other softwarehouse. I would like a Cinema 4d version. Thanks


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Jan_Tomanek
Post  Post subject: Re: FurryBall for 3DS MAX  |  Posted: Fri Nov 30, 2012 11:53 am
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Joined: Tue Oct 27, 2009 11:03 pm
Posts: 1074
Location: Prague - Czech republic

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We are not planning any other softwares at the moment, but we work on standalone version and everybody can make exporter for it's own software.

_________________
Thank you for contacting us.
If you have any further questions, please do not hesitate to contact us.

All the Best
Jan


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