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FurryBall for 3DS MAX

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FurryBall for 3DS MAX

Postby Jan_Tomanek » Thu Nov 22, 2012 3:52 pm

We just start work on FurryBall plugin for 3DS MAX.
Best regards
Jan
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Re: FurryBall for 3DS MAX

Postby hemrie » Thu Nov 22, 2012 10:46 pm

It would be fantastic if FUME or KRAKATOA or something like Phoenix FD could work with FB!
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Re: FurryBall for 3DS MAX

Postby whooosh » Sat Nov 24, 2012 11:45 am

This is excellent news! Ability to render FumeFX + Thinking Particles would be amazing!

Would glad to be a tester for you! :D
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Re: FurryBall for 3DS MAX

Postby hemrie » Sat Nov 24, 2012 7:16 pm

I would love to be a tester also.
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Re: FurryBall for 3DS MAX

Postby skyrick » Mon Nov 26, 2012 11:55 pm

Hi, I would like to be a tester too :)
Pleaaaaaase
Regards,
Patrick
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Re: FurryBall for 3DS MAX

Postby rs3d » Tue Nov 27, 2012 12:43 pm

This would be fanastic, would be interesting how well this can be integrated
with 3ds Max's Maps, Lights, etc... but overall FB looks great, I'm excited...
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Re: FurryBall for 3DS MAX

Postby dman3d » Wed Nov 28, 2012 12:52 am

Look forward to trying FurryBall for MAX
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Re: FurryBall for 3DS MAX

Postby lonelymonk » Wed Nov 28, 2012 8:10 pm

Sounds fantastic! One of the most fully featured GPU renderers coming to Max. Very exciting
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Re: FurryBall for 3DS MAX

Postby yanez » Fri Nov 30, 2012 12:39 am

Wonderfull a 3dsmax version. I hope FurryBall would be ported to many other apps.
Are you planning to develope the future versions for other Autodesk apps, or also for
other softwarehouse. I would like a Cinema 4d version. Thanks
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Re: FurryBall for 3DS MAX

Postby Jan_Tomanek » Fri Nov 30, 2012 11:53 am

We are not planning any other softwares at the moment, but we work on standalone version and everybody can make exporter for it's own software.
Best regards
Jan
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