FurryBall
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Sub surface scattering
http://aaa-studio.cz/furryballforum/viewtopic.php?f=15&t=4654
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Author:  Steve1031 [ Sat Oct 25, 2014 8:01 pm ]
Post subject:  Sub surface scattering

I was wondering if there is a tutorial for sss for realistic skin for human for the furryball material maya has a sss skin shader that doesn't work with furryball I have 3 textures for the layers of skin and have no idea where to put them they are 4k textures I have a basic three point light setup I am trying to get a realistic effect but haven't been getting good results

steve

Author:  Jan_Tomanek [ Sun Oct 26, 2014 8:11 pm ]
Post subject:  Re: Sub surface scattering

Hi Steve,
try to look on some tutorial on internet and use 3-4 layers SSS for human skin.
There is simple example in our help: http://www.aaa-studio.eu/furryball4help ... 7DOF1.html

BTW, I'm not sure you need 3 SSS textures - There is important last layer with color, bump... but 2-3 bottom layers just simulate flesh.

Author:  vfxdude [ Sat May 30, 2015 6:11 pm ]
Post subject:  Re: Sub surface scattering

Hi Jan,

I'm using Maya 2015 with Furryball RT. I can not seem to get SSS working with the furryballMaterial. Could I be missing a simple step or two? Attached is a screengrab.

Attachments:
FurryBallScreenCapture.JPG
FurryBallScreenCapture.JPG [ 67.45 KiB | Viewed 16611 times ]

Author:  Jan_Tomanek [ Sat May 30, 2015 6:39 pm ]
Post subject:  Re: Sub surface scattering

You don't have enable sss in features... ;-)
Look into tutorial video, it will help you.

Author:  vfxdude [ Sat May 30, 2015 6:51 pm ]
Post subject:  Re: Sub surface scattering

Hi Jan,

Can you pass along a link to the tutorial video? Much appreciated.

Author:  Jan_Tomanek [ Sun May 31, 2015 10:03 am ]
Post subject:  Re: Sub surface scattering

All tutorials you will find on Tutorial page under Support.

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