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Post  Post subject: alpha gradient issues  |  Posted: Thu Jan 21, 2016 12:04 am

Joined: Sat Feb 16, 2013 8:30 am
Posts: 14

I have a polygon plane in maya that has a blinn attached. The material has a .PNG file in the color with an alpha channal. I've attached a FB material node and checked the alpha mask on. The alpha works fine, except that I have a gradient on the alpha. The image is supposed to slowly fade into transparency, but when I render with FB, it goes straight from solid to transparent, with no subtle gradient transparency in between. Is there a way to fix this?
I am using maya 2013, FB 3

Post  Post subject: Re: alpha gradient issues  |  Posted: Thu Jan 21, 2016 7:40 am
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Joined: Tue Oct 27, 2009 11:03 pm
Posts: 1607
Location: Prague - Czech republic

Sorry - the last version of FurryBall 3 was released just 3 years ago.
FurryBall 3 is also no more supported - we recommend to test new FurryBall RT and upgrade.

Thank you for contacting us.
If you have any further questions, please do not hesitate to contact us.

All the Best

Post  Post subject: Re: alpha gradient issues  |  Posted: Thu Jan 21, 2016 9:18 am
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Joined: Fri Aug 13, 2010 10:30 am
Posts: 794

alpha mask is only visible/invisible, you must use transparency (enable it in features in render settings node), not alpha mask.

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