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How to submit your problem
Be sure that you use the latest graphics card drivers before you post your problem.
Please follow these steps for submitting your problems to FurryBall forum - it will help faster solve your problem.
1) Send System Info: FurryBall HWID, FurryBall version, graphics card, graphics card drivers version, Maya version, operating system
2) Send Log from Maya output window
4) Describe deeply your problem. If your FurryBall STOPPED rendering, describe what was changed in your computer (new hardware, new software installation)
5) You can also send simple example (picture or scene)
Also be sure that you readed FAQ

Author Message
Lawnz
Post  Post subject: FurryBall 3 Crashing  |  Posted: Wed Jul 01, 2015 6:53 pm

Joined: Wed Mar 14, 2012 10:47 pm
Posts: 16

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We've started to run into some render issues today with Furryball (Maya 2012).

We've recently installed Adobe CC on the machine.
Has anyone reported any problems?

Maya crashes when trying to render a 2K square (previously we were able to render 3K squares without any issues).
The Maya output window isn't generating any info at the moment. Getting error message windows saying:
"NVIDIA OpenGL Driver - Unable to recover from a kernel exception. The application must close. Error code: 3"

Is there a later version of FB3 that I should be running?

SYSTEM INFO
FB v3.2.3.2599 (2013/06/04 12:55:49)
Nvidia GeForce GTX 580 (driver version 347.88)
Maya 2012
Windows 7, SP1 (64bit)

Any and all help would be appreciated.

Thanks!
Lawrence


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Jan_Tomanek
Post  Post subject: Re: FurryBall 3 Crashing  |  Posted: Wed Jul 01, 2015 7:55 pm
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Joined: Tue Oct 27, 2009 11:03 pm
Posts: 1607
Location: Prague - Czech republic

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Sorry - the last version of FurryBall 3 was released just 2 years ago - we didn't test the latest cards and drivers with this old release.
FurryBall 3 is also no more supported - we recommend to test new FurryBall RT and upgrade.

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Thank you for contacting us.
If you have any further questions, please do not hesitate to contact us.

All the Best
Jan


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