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Please follow these steps for submitting your problems to FurryBall forum - it will help faster solve your problem.
1) Send System Info: FurryBall HWID, FurryBall version, graphics card, graphics card drivers version, Maya version, operating system
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Post  Post subject: Using Furryball files on computers that don't have Furryball  |  Posted: Fri Jul 12, 2013 7:04 am

Joined: Fri Jul 12, 2013 6:54 am
Posts: 1


I have a quick question about files that use furryball. Lets say you have a computer that runs furryball, and you're working with a file that makes use of the tools/node that are unique to furryball. What would happen if you opened the file on a computer that didn't have furryball, say, to work on things that didn't require it? Would you still be a able to take it back to the original computer without losing any of the information ? I'm just wondering because I will be working off multiple computers, but I only need one for texturing/rendering, so I want to know if I could animate on one computer and use furryball on the other without there being any issues. Thanks for taking the time to read my question, any help or advice you may have is greatly appreciated.

Post  Post subject: Re: Using Furryball files on computers that don't have Furry  |  Posted: Fri Jul 12, 2013 9:36 am
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Joined: Tue Oct 27, 2009 11:03 pm
Posts: 1607
Location: Prague - Czech republic

Yes, this is no problem.
FurryBall nodes just will be unvisible (Maybe some message appear), you can animate and when you open scene again on computer with FurryBall, it will work again.
But try it, if all work for you.

Thank you for contacting us.
If you have any further questions, please do not hesitate to contact us.

All the Best

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