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Post  Post subject: Ambient light, emulating a renderman environment light.  |  Posted: Wed Jul 11, 2012 4:17 am

Joined: Wed Jul 11, 2012 3:54 am
Posts: 1

I am currently evaluating this fantastic plugin for a job. Loving the features so far, however I am stuck on options for environment (ambient) lighting.

When I map the ambient light with a color map, it seems to almost function as a point light, translation of the light moves its illumination around.

I am not looking for full IBL with shadowing here, occlusion will be enough. But is it possible for the ambient light to function something like a renderman environment light? Checking the docs under ambient light, and it says a spherical map (latlong) should work.

Any tips? A simple demo scene?


Post  Post subject: Re: texture caching  |  Posted: Sun Jun 30, 2013 11:23 pm

Joined: Thu Jun 27, 2013 10:11 am
Posts: 2

please tell me how to texture caching in fb

Post  Post subject: Re: hdr maps  |  Posted: Sun Jun 30, 2013 11:25 pm

Joined: Thu Jun 27, 2013 10:11 am
Posts: 2

can i use hdr maps for reflection please tell

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