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Post  Post subject: Shadow Catcher  |  Posted: Fri Jul 20, 2012 8:26 pm

Joined: Mon Aug 16, 2010 3:36 am
Posts: 11

Does anyone know how to create a shadow catcher in FurryBall?

Here is an example of what I am trying to accomplish w/FB.

FB does not support maya camera image plane so I can't use useBackground shader.

I am new to FB and Maya, if anyone knows how to get 3d shadows on a 2d surface please post.

I know this can be done post with PhotoShop or Nuke or etc., but I wanted to do it in FB.

I thought the matte setting in the mesh node would help after reading this in the help manual:
Matte - Render mesh as matte, ie. it has depth but is not visible, it can receive shadows and reflections. Shadows and reflections are visible only when rendering to a file and render node is set to output shadows or reflections (see Render Settings Node section).

But I don't see shadows in the rendered file.

Thanks! :)

Post  Post subject: Re: Shadow Catcher  |  Posted: Sat Jul 21, 2012 9:36 am
User avatar

Joined: Tue Oct 27, 2009 11:03 pm
Posts: 1607
Location: Prague - Czech republic

There was similar topic here on forum, try search.

Thank you for contacting us.
If you have any further questions, please do not hesitate to contact us.

All the Best

Post  Post subject: Re: Shadow Catcher  |  Posted: Tue Mar 03, 2015 2:58 pm

Joined: Sun Nov 30, 2014 2:33 pm
Posts: 50

Please could you give me link of that similar topic?
Thank you!

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