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Dear users, we are sorry to inform you, that we had to end development of our FurryBall after almost ten years! We will give FurryBall for free to all users, but without any Maintenace and Support. Because we have to keep our servers working, we have set the symbolic price 29,- EUR per year. Hope you will understand us and keep using FurryBall if it fits you. Thanks for all those nice years with GPU rendering. Your FurryBall team
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Bloch
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Joined: Tue Apr 11, 2017 1:47 am Posts: 2
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Hello my first post here.
I am trying to export my materials to Cinema 4D / FurryBall RT but i am having some problems mapping the materials because i need to know exactly which RGBs/Greys are needed and for which channels (Diffuse, Base Color, Glossiness, Metallic, Normal, etc etc)
There is no information online, at all.
Has any of you sucessfully exported textures into FurryBall ?
These are the export settings>
Attachments:
File comment: Substance Painter Settings
2017-04-10 18_56_22-.png [ 56.47 KiB | Viewed 17806 times ]
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Jan_Tomanek
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Joined: Tue Oct 27, 2009 11:03 pm Posts: 1607 Location: Prague - Czech republic
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I'm not sure if I really understand your problem, but FurryBall use same maps as any other render. So for example if you use settings for Arnold for example and after export you will connect your exported textures to FurryBall material - all will perfectly works...
_________________ Thank you for contacting us. If you have any further questions, please do not hesitate to contact us.
All the Best Jan
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Bloch
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Joined: Tue Apr 11, 2017 1:47 am Posts: 2
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Substance includes Iray as a previ and i dont seem to match it with Furry Ball i can get close by playing with the lightning and adjusting the maps but not close enough.
Have you guys used Substance Painter with FurryBall ?
It can export any imaginable map texture but the challenge comes when you need to find the right texture for the right channel. Call it, non standard language between applications.
Can you help me with this?
Attachments:
File comment: IRay
2017-04-10 23_34_17-Substance Painter 2.4.1 - star.png [ 2.09 MiB | Viewed 17800 times ]
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Jan_Tomanek
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Joined: Tue Oct 27, 2009 11:03 pm Posts: 1607 Location: Prague - Czech republic
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No we didn't use Substance Painter - but it's stanalone soft...
In Cinema and Maya FurryBall supports ALL STANDARD material textures (DIFFUSE, SPECULAR, BUMP...) so just connect your exported textures to same connection in FurryBall material. Or you can use BASIC CINEMA material and export to it / FurryBall can render it. If you use Maya, you can export to Maya material or Arnold material too.
_________________ Thank you for contacting us. If you have any further questions, please do not hesitate to contact us.
All the Best Jan
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