Quick Start

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Step 1 - Installing


Install the FurryBall 3DS Max plugin into your computer by running FurryBall installer. It is highly recommended that you have administrator account privileges.


Step 2 - Loading Plugin


Your plugin will be loaded automatically.





Step 3 - Enable viewport rendering


Select Render setup and Assign FurryBall like Production and Active shade render. (Leave Material editor render like default Scanline)


More informations in FurryBall as Renderer chapter




Now you can try ActiveShade render - Congratulations! FurryBall is now rendering your scene in viewport.





Frequent Rendering Problems


Objects not being rendered by FurryBall, scene is black.


Problems can be