FurryBall Import

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FurryBall support importing of previously exported scene. It is useful for large scenes and also for using Maya scene in Cinema 4D.



Import Attributes




Folder

Path where the exported scene is stored


The Folder attribute has a possibility to add several global variables to it and expand the values for every frame or settings used. Let's explain this on the following example, it is also the default path:


       c:\Export\$SCENE_NAME


This string tells the renderer to load exported scene from a directory with the same name as the scene ($SCENE_NAME), this directory is under 'Export' subdirectory located in C:. The path could then look something like this:


       C:/Export/My Scene/


If the path doesn't exist it will not be loaded.


Here is the list of variables that will be automatically expanded when used:




Time

Exported scene can be loaded in specified.



Offset

Time offset for loading a scene. This offset is added to time attribute described above.


Motion Blur

Allow/disallow motion blur in imported scene.


Import Objects

Here can be selected type of object to be loaded.


Import Transformations

Here can be selected types of imported objects which react to import node transformations.