FurryBall Export

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FurryBall support exporting scene into FurryBall standalone format. It is useful for large scenes and also for using Cinema 4D scene in Maya or 3DS Max.



After click on FurryBall Export menu item, directory browser will be displayed as is shown on image below.


When a existing or newly created directory is selected then FurryBall Export settings is shown.


This settings contains few sections, not of all is required to be changed if you want only export scene for future importing. Sections Output Settings and Image size is useful only if you want to render via FurryBall standalone.

By click on OK button, export is going to be started.



Export Settings

In this section is basic settings for exporting and also button to restore all settings to default.


Export Textures

You can select if also file textures should be exported. If you don't select it, file textures will be loaded from directory as is stored. It allows to use FurryBall texture cache, but you must have access to this textures from place where you start rendering (same computer, textures saved on shared network place etc.).


Restore default settings

Restore all settings to default values.


Output Settings

This section contains attributes for setting output of rendered images.

File Name

Path where will be the files renderer


The File Name attribute has a possibility to add several global variables to it and expand the values for every frame or settings used. Let's explain this on the following example, it is also the default path:


       $EXPORT_DIR/$CAMERA#


This string tells the renderer to put the rendered files into a directory where exported scene is located ($EXPORT_DIR). The file images will be named after the camera used ($CAMERA)and frame number (#)will be added to it. The output path and files could then look something like this:


       C:/Export/My Scene/Camera0001.exr


If the path doesn't exist it will be created.


Here is the list of variables that will be automatically expanded when used:




Channels

RGB or RGBA in single image (You can select if Alpha will be rendered in same image)


Image format

Bit depth for final image 8-16-32 bit.


File format

Output file format to save rendered images to. Note that not all formats can handle all depths. Use OpenEXR formats for images with bigger depth than 16 bit.


Image backup

When you render over old sequence, images will be backup in folder.


Backup Folder

Path where will be stored previously rendered frames.


You can use relative path to file will be rendered or you can specify absolute path.


If the path doesn't exist it will be created.


The Folder Name attribute has a possibility to add several global variables. See File Name attribute in Output Settings section.



Image Size

This section contains attributes for setting resolutions of rendered images.

Width

Width of rendered image


Height

Height of rendered image


Render Region

Render only selected region from final resolution.


Frame range

This section allows to set frame range for exporting.

Animation

Enable or disable sequence rendering


Frame padding

Number of digits displayed in your file name (replaced by # variable).


Start Frame

Use only for sequence rendering. Select the first frame to start sequence from.


End Frame

Use only for sequence rendering. Select the last frame in the sequence.


By Frame

You can select frame step for rendering.


Skip Existing frames

You can select if frames should be skipped if already exists.


Renumber frames

Change the frames number for your sequence.


Start Number

Select the first frame number.


By Number

You can select frame step for renumbering.


Copy from render settings

All of this attributes will be filled by values in render settings.