Network

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FurryBall supports background rendering through network using a standalone FurryBall server. This allows you to keep working on your scene, uninterrupted, while the server supplies you with current images.


Both View Render and Viewport Render are supported in network mode.


! Please note that all textures are read on server side, so respect this criteria when set textures paths - for example use shared network disk with same paths on both (client and server) side.

! Please note that it is possible to use render file output (both static and animated) in network mode, but output files are stored via server side.


For a video overview of FurryBall's network mode, please watch the FurryBall 4 - Standalone and Network Tutorial


Starting Network mode

Enabling network mode takes only a few simple steps:

  1. Make sure that FurryBall server is running on a known net address, port and is accessible from your network location.
  2. Select FurryBall -> Network -> Connect from the main menu bar.
    This will automatically connect using the default settings. If you want to set the server's address and port manually, use the little square next to Connect instead.
  3. If you are using the network dialog, enter the server's address and port into their respective inputs.
  4. Press ok.
  5. Wait until FurryBall connects. You are now in Network mode, you can freely close the FB Network window.


Ending Network mode

  1. Select FurryBall -> Network -> Disconnect from the main menu bar.


Rendering over Network

Once in network mode, starting a render will automatically start rendering in network mode.


The viewport render will now contain a FurryBall icon showing that network render is enabled.


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