Textures

TEXTUREs


FurryBall supports only file textures and in some cases Layered textures at the moment. See Materials, Lights and Hair Node sections for information about what attributes can be connected to textures.


To render scene with textures Textures feature has to be enabled in currently active render node (see Render Settings Node section).




Attributes



These image file formats are supported when loading file textures:



Image sequence can be used. Also Gain and Offset parameters in Color Balance section are fully supported.

File names for image sequence must be in specific format: name.number.ext, where name is any text (or nothing), number must be in format with same number of digits (for example: 0000 - 1890, or 00-78, ...) and ext is files extension. Important are dots before ext and number!



Cache



When file texture is loaded it is converted to a DDS data format (if not already in DDS), compressed (if compression is enabled), prefiltered and saved to a temporary cache directory (see Quick Start - Installing section). If a texture with the same name and path is about to be loaded anytime on the same system FurryBall always checks its cache and uses cached version if any to minimize loading/processing time. If the original texture is modified FurryBall detects it and creates a new cache entry.


It is recommended to use DDS file format when rendering with FurryBall, images can be converted to DDS using Adobe Photoshop with NVIDIA Photoshop plugin. It is possible to choose data format, filter type for prefiltering and other DDS parameters using the Photoshop plugin. This can save some processing time because FurryBall uses DDS image file format internally.




Memory Usage



Textures are loaded (or generated) once they are needed and kept in memory until new scene is opened or Maya is closed. Textures usually need huge amounts of memory compared to geometry and it can be useful to release them when not needed if video/system memory is limited. To release textures use Clear Textures button in render node (see Render Settings Node section).




Special Attributes



There is no settings node for textures, special attributes are part of Maya file texture node.




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