Materials

MATERIALS


FurryBall has almost full support for these material shaders:





Attributes



All Material Shaders


All attributes from Common Material Attributes section are supported (some of them need special effect techniques enabled, eg. transparency or translucency). File textures can be attached to any of these attributes except Diffuse and Translucence Focus.


Layered Textures (max three layers) can be attached to the following attributes:



Blinn

All attributes from Specular Shading section are supported. File textures can be attached to all these attributes except Reflectivity and Reflected Color. See Reflections manual section for more details about how material reflection attributes are used.


Phong

All attributes from Specular Shading section are supported. File texture can be attached to Specular Color attribute only. See Reflections manual section for more details about how material reflection attributes are used.


PhongE

All attributes from Specular Shading section are supported. File texture can be attached to Specular Color attribute only. See Reflections manual section for more details about how material reflection attributes are used.







Special Attributes



There are several special attributes added by FurryBall plugin, see Material Node section for more details.


There is however one extra attribute used in case the texture is used as a transparency map and one if it is connected Material Node:



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