Material Node

MATERIAL NODE


With some special effects FurryBall supports there is the need to let the user change and tune some custom parameters. Material Node is another settings node in FurryBall, it is connected directly to a material shader and adds several new attributes used for various effects.


To be able to use attributes described below a material node has to be attached to a material you want to adjust settings for. To attach material node to a material shader, just select the shader(s) and select 'Add Material Attributes' from the main FurryBall menu. There is always a 'New' menu item and a list of existing material nodes in the submenu, so you can create and attach a new material node or attach an existing one that is already used elsewhere. See User Interface section for more details on other settings nodes.



Attributes
















Note that these attributes have effect only if Transparency and Refractions features are enabled in currently active render node (see Render Settings Node section). Some of them have effect only if Refraction Index and Thickness Coef are non-zero.

















OTHER




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