Fluid Node

FLuid NODE


With some special effects FurryBall supports there is the need to let the user change and tune some custom parameters. Fluid Node is another settings node in FurryBall, it is connected directly to a fluidShape and adds several new attributes.


To be able to use attributes described below a fluid node has to be attached to a fluid you want to adjust settings for. To attach fluid node to a fluid, just select the fluid(s) and select 'Add Fluid Attributes' from the main FurryBall menu. There is always a 'New' menu item and a list of existing fluid nodes in the submenu, so you can create and attach a new fluid node or attach an existing one that is already used elsewhere. See User Interface section for more details on other settings nodes.



Attributes






Fluid from the back (Left without phase function, Right with).

Phase function has maximum effect on the side against the light

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